Circuits Read More and Route Previews
Circuits
- Circuit Modules use 2 kW and work while their station has any power
- The condition menu picks a source first, then its test below it
- Circuits read Power, Heat, Signal, Health, Output inventory and Properties
- A route stop can wait "until this stop's circuit is on"
- A Cargo Barge's circuit links only to a station with a powered Circuit Module
- Circuits can switch Duplicator and Stabilizer Artifacts off
Gameplay changes
- Batteries are 1 tile tall, so inserters pass over them
- A station carrying mining stations can land with no asteroid in range
- Station lasers fire at enemies reaching into sight at the fog's edge
- An Inserter Bot set to All takes ingredients from a crafter's connector slots
- An ancient portal takes one Portal Waypoint Hub
- A marked Duplicator Artifact gives no bonus and stops animating
Improvements
- Selecting a Command Core shows its whole route, with numbered stops
- Warning notifications stand out more: red frame, pulse on arrival, newest on top
- Station Info is a compact card showing the station's shield
- Map icons shrink as the map zooms out; landing zones show their name on hover
- Assembler icons show their tier
- Hold Shift while placing a blueprint to hide its range rings
- Artifacts can be requested in personal logistics
- The Mods menu has an Apply and Restart button
- A multiplayer host's game is autosaved when the host leaves
- On Linux, ä ö ü ß can be typed in text fields
Fixes
- A multiplayer client could see an asteroid stay invisible after catching up
- Land showed a red ghost over the station's own buildings
- The research window errored when a multiplayer client reconnected
- German Supply Bot Speed names lost their level number