Belt Item Models, Comet Catchers and the Fleet Formation
Dev build 97: belt item models, Comet Catcher zone fix, idle fleet formation back, longer Normal tutorial, 2x1 Battery, Railgun tuning, 13 other changes
Build 97
Belt Item Models, Comet Catchers and the Fleet Formation
Improvements
Every item that rides a belt has its own model now instead of the orange orb, and the dark ones like the Mind Extractor are brighter
The Battery is a 2x1 plug-in like the Solar Panel, with one plug end. Batteries in older saves are cut to 2x1 and keep their connections
New Game has one Tutorial box: on plays the Normal tutorial, off plays none
The Normal tutorial now covers silica and AI circuits, Mass Drivers and the research station
Tutorial hints that ask you to open the crafting panel say which key to press
Railgun: its blast does 15% of the hit (was 30%), a hit pulls the enemies around the target onto the gun, and it does double damage to buildings
The Railgun slug flies smoothly, the slug and its hit are orange, and the hit is 20% bigger
The Railgun Slug is smaller on belts so it fits through turns, and you craft it in the Combat tab
The orange Select Research border shows only when a tutorial step asks for research, and the tech's tile in the grid gets the border along with its tree node
The "Too far away" hint sits just above Station Info
New games start with the camera closer to your ship
The Objectives header sits closer to its card
Fixes
A Comet Catcher's red zone is now exactly what a comet destroys: a cone, narrow at the catcher and wider outward. Catchers side by side no longer destroy each other
Your idle fleet fills in from beside your ship again instead of sitting in a ring with an empty middle
Ships at the edge of a flying fleet no longer vanish
Sort groups your bag by category again
The mining station's dotted line follows the station in your hand
The tutorial calls the crafting tab Combat, as it's labelled
The asteroid science voice line plays right after the circuits fire