Your Own Lumin Orbs, Build Sounds Where They Happen, and a Sharper Map
MP beta: per-player Lumin Orbs, build sounds where they happen, sharp map, mass drivers take turns on a weak grid, absent players parked, 6 other fixes
0.50.0.45
Your Own Lumin Orbs, Build Sounds Where They Happen, and a Sharper Map
Improvements
Lumin Orbs are per player. Every orb anyone picks up adds one to each player's balance, and you spend your own at the Oracle. Oracle upgrades, Plasma Bolt damage included, level up only the buyer. A new player starts with the crew's total
Building and deconstructing sounds play where the building is, not in everyone's ears. The Oracle level-up jingle plays only for the buyer
The zoomed-out map draws at your screen's resolution, so its labels are sharp, and clicks on it land under the cursor everywhere, not only near the centre
Mass drivers on a grid that can pay one pulse at a time take turns instead of all browning out and never launching
The power panel shows peak demand against max delivery. A mass driver the grid can never pay gets a warning and a low-power icon, and its hover says why it's waiting
In multiplayer only the host can stop inserters, stop construction bots or hide the fleet, since those apply to everyone. Before, two players flipping one could see it flip back
Fixes
After loading a multiplayer game, ships of players who weren't connected sat in the world with nobody flying them. They're now parked until their player rejoins
A parked player's ship could still be seen and shot by enemies, and on return it took all the damage queued while away
Plasma Bolt could stop working for a client after a resync: the button lit up and nothing fired. Fleet abilities and Afterburner misbehaved the same way
Plasma bolts and their hits now start at the ship you see, not just the drawn bolt
Hiding cargo drones could desync the player who hid them. It now only hides them on your screen
Starting a new game leaked graphics memory from the fog of war