Patch notes / Build 100

Resizable Blueprints, Auto-Sort and a New Objective Marker

Dev build 100: resizable Blueprints window, auto-sort switch, new objective marker, mixed enemy raids, one UserData folder, 22 other changes

Build 100

Resizable Blueprints, Auto-Sort and a New Objective Marker

Improvements

  • The Blueprints window resizes and remembers its size and place
  • Inventory Sort is an auto-sort switch: turn it off to arrange by hand
  • Objective markers lock onto their target, or point to it from the screen edge with distance
  • Selecting a tech lights up what it unlocks; Research, Add to Queue and Stop show in its details and the tree
  • The craft queue groups the same item into one icon with a count
  • The Load screen and Factory Information show the difficulty preset
  • A moving station shows what cargo it burns as fuel, and how fast
  • A copied Command Core carries its station's name and route
  • Pasting a copied empty recipe clears a building's recipe
  • Laser Turret, Defense Platform and Exploration Center tooltips show range
  • Comet catcher zones show on hover or when held, not in Alt view
  • Enemy raids mix ship types and grow with your factory, up to 100 ships
  • New enemy camps keep clear of every part of a big factory
  • Your mining laser gets 2.5x the ore from iron asteroids
  • Saves, blueprints, hotbars and settings move to one UserData folder
  • The mouse wheel over the minimap and HUD zooms the world

Fixes

  • Belt items reach the middle of a corner before turning
  • The hand-mining bar stays up while you hold right click
  • The obelisk beam no longer ends in a flat cut at full zoom-out
  • Hovering a fast flying station's buildings no longer flickers
  • Copy, cut and deconstruct work while riding a station
  • A blueprint with a recipe shows only that recipe's slots
  • The +N item popup draws over your ship again
  • The Map Controls hint is back inside its blue box
  • A click started on a button no longer lands in the world
  • Cargo barge routes end only where a barge can dock
  • Bat and Knight Docks no longer link straight to a station, which could crash the game