MP beta: 3 join and rejoin desync fixes, rotated landings no longer tear stations apart, bigger map and Alt view icons, 2 crash fixes, more bug report fixes
0.50.0.52
Join Desyncs, Torn Stations, and Your Bug Reports
Improvements
Map icons are drawn twice as big, so you can see them at the new zoom levels
Alt view icons on your machines grow as you zoom out so they stay readable
New descriptions for the Power Distributor, High Energy Power Distributor, Power Transmitter and Capacitor, and the power panel shows a red line when a station's grid is wired in a loop
Piloting a station as a client, the rocket adapters turn with your keys right away and swing round faster
As a client, research drops are pulled into the ship you see instead of stopping behind it
Ships and turrets stop firing forever at a target they can't damage and move on to another
Fixes
Joining or rejoining a game could desync straight away on saves where a Comet Catcher had been removed, or while defense platforms were fighting
A station whose landing was blocked after it turned could be torn apart on the next landing. Existing saves heal on load
A filter or splitter setting made on a hologram was lost when it was built
A station with the same landing zone twice in its route could wait there forever when the zone had a max queue
Movement could still freeze after alt-tabbing, most of all on a Steam Deck
Loading a single-player save after leaving a multiplayer game came up frozen
The bug reporter window on the main menu stopped taking clicks once you dragged it
Map markers landed up and to the left of where you clicked
Long stop names in a station's route overlapped the row below. They now end in "…"
The afterburner plume ends in a tapered cone instead of a flat edge, the Bat's exhaust is smaller, and the Frenzy glow is back
Two crashes: a station undocking on a client, and construction bots whose owner was destroyed