Fog of War That Remembers, Super Enemies and a New Map Arrow
Dev build 108: fog of war remembers explored ground, buildings in the fog show as last seen, super enemies in camps, new map arrow, 12 other changes
Build 108
Fog of War That Remembers, Super Enemies and a New Map Arrow
Improvements
The fog of war remembers now. Ground you've explored stays explored under a see-through blue fog: you can still see the map, but enemies out there stay hidden until you're close enough to see them. Haven stays clear, so enemies on explored ground there still show. Old saves get their explored map from where you've been
Buildings under that fog show as you last saw them. If something happens to them while you're away, you'll find out when you go back
Enemy camps sometimes field super enemies: bigger, gold-trimmed ships with 50% more hitpoints and damage and triple the chance to drop an artifact. Hover one to see it
New arrow on the map pointing back to your ship, with the distance
Comets pulled in by a Comet Catcher look more like real comets and hit with a flash and a spray of debris
If a host loses the relay connection in multiplayer, the game saves before going back to the title screen
Esc goes back in the main menu's multiplayer windows with a keyboard
Fixes
Laser turret heads face what they're shooting on rotated turrets and turning stations
Enemy camps that couldn't finish building no longer put back the stations you destroy
A station that lands and takes off again right away keeps its belt items, instead of leaving boxes on the pad
A pasted station with transit on waits until it's fully built before it takes off
Land and Move keep working on a station after a comet takes out its Comet Catcher
"Copy details from..." keeps the blueprint's icon
The Light window's On/Off is a normal switch, not a bar across the window
Long save names in the Load list no longer draw over the other details
Retrying a bug report that didn't send reuses its save instead of making a new one each try