A Crash Hotfix, a Construction Bot Desync and Fewer Skulls
Improvements
- Your map shows only your own skulls. A wreck now despawns after one hour of play, and anything still in it is lost
- The Oracle and Ancient Portal voice lines play for every player in the game, not only for the one who activated it
- Panel settings and ship transfers work on a mobile station in flight
Fixes
- The game could crash after a few hours in a busy session. It now has sixteen times the room before that can happen
- Deconstructing a lot at once with construction bots could desync a multiplayer game
- Portals, obelisks, Oracles and assemblers activate after their burst finishes again, not when it starts
- R and Ctrl+R rotate the landing blueprint again while you place a mobile station's landing
- In a fight, the miner, research and explorer bots you carry no longer flicker in and out of your ship
- Miner bots left behind by a deconstructed station no longer go out in an oversized explosion, and every explosion is sized to its own unit
- A player who joined after you kept a white name on your map