Station Programming, a Join Desync and a Handier Research Queue
Improvements
- In the research window, double-click a tech to queue it and drag the queue tiles to reorder them
Fixes
- Once the Ancient Guardian had fired, every player who joined or reconnected desynced
- Deploy in the fleet panel did nothing. It now sends ships to stations that take them, and spreads several ships over several stations
- A mobile station that had used the same landing pad as another could not be commanded at all
- Mobile stations sent to a stop name shared by several landing zones now spread over the zones instead of all flying to the first one. Max queue size also counts stations on their way
- Editing a mobile station's route, or switching its automation off and on, no longer makes a parked station take off and land again
- Rotate in place stopped working for everyone after a different player hosted a save
- Frenzy showed charges for a Defense Platform's Bats when you were too far away to use them, and casting did nothing
- Enter sometimes stopped opening chat after you clicked a HUD button
- Alt view icons were the wrong size in the map close-up and near the screen edge