Patch notes / 0.50.0.62

Station Programming, a Join Desync and a Handier Research Queue

MP beta: join desync after the Ancient Guardian fired, fleet Deploy works, mobile station programming fixes, research queue double-click and drag, 5 other fixes

0.50.0.62

Station Programming, a Join Desync and a Handier Research Queue

Improvements

  • In the research window, double-click a tech to queue it and drag the queue tiles to reorder them

Fixes

  • Once the Ancient Guardian had fired, every player who joined or reconnected desynced
  • Deploy in the fleet panel did nothing. It now sends ships to stations that take them, and spreads several ships over several stations
  • A mobile station that had used the same landing pad as another could not be commanded at all
  • Mobile stations sent to a stop name shared by several landing zones now spread over the zones instead of all flying to the first one. Max queue size also counts stations on their way
  • Editing a mobile station's route, or switching its automation off and on, no longer makes a parked station take off and land again
  • Rotate in place stopped working for everyone after a different player hosted a save
  • Frenzy showed charges for a Defense Platform's Bats when you were too far away to use them, and casting did nothing
  • Enter sometimes stopped opening chat after you clicked a HUD button
  • Alt view icons were the wrong size in the map close-up and near the screen edge