Dev build: Hull Light, fair belt merging, spaced landing queues, far station controls, Stay Separate switch, 11 other changes
Build 80
Hull Light, Fair Belt Merging and Landing Queues
Improvements
New Hull Light: a lamp that attaches like an armor block to any building it touches, without a strut
Two full belts feeding one take turns, side on or through a Junction, instead of one side hogging it. Old saves become fair on load
Stations waiting at a busy landing zone each wait in their own spot in a line behind it. Hover a queued station for an arrow to its zone and its place in the queue
Click any building of a station at any range, even on the map, to use its station controls
The Command Core has a Stay Separate switch: a station with it on lands flush without joining what it touches
A ship lands at its zone's facing turned by its own stop, and same name zones keep their own facing. Stop arrows show with Show advanced controls. Old saves land as before
Moved windows open where you left them, even after a restart, and Settings > Interface > Reset UI Layout puts them back. Drag a panel from anywhere on its header bar
The hover and Station Info panels stay up for the selected building when the mouse moves away
Express Cargo Barges load and unload twice as fast as Fast ones
Fleet ships flying back to you catch up whatever your speed
Ctrl+click on a crafter also takes its product waiting in its connector slots
A curved connector running into a straight one shows a junction clamp
Fixes
Selection squares, Hydro Power Radiator water, building effects and lamp lights follow a flying station instead of trailing it
On the mobile station overview, long names show in full on hover and scrolled lists no longer draw over the panel title
While cargo barges are hidden, selecting or deconstructing no longer picks them up
About 75 lines of Japanese, Russian and Chinese text that showed another line's translation are fixed