Patch notes / Build 85

Readable Text on Steam Deck, Tougher Enemies and Music That Stays On

Dev build 85: readable text on Steam Deck, enemies aim ahead and hit harder far from Haven, music fix, tutorial highlights, 12 other changes

Build 85

Readable Text on Steam Deck, Tougher Enemies and Music That Stays On

Improvements

  • On screens smaller than 1920x1080, like the Steam Deck's 1280x800, the interface no longer shrinks with the screen and the smallest text is a size you can read
  • Enemies with straight shots aim ahead of your ship when you move, so kiting in a straight line is much harder
  • Enemy weapons hit your own ship 15% harder outside Haven and 30% harder 3000 or more units from the map centre. The minimap's Enemy Strength tooltip says so. Your fleet and buildings take the same damage as before
  • Tutorial steps that ask you to place or attach something now flash that item in your inventory and hotbar
  • The tutorial card's Complete button now reads Skip
  • Clicking a building you can't craft right now in the craft panel puts it in your hand as a blueprint ghost
  • In Alt view, blueprint ghosts show the item icon their finished building will show
  • Capacitors no longer need Lasers researched first. Laser Turrets now need Lasers directly
  • Your starting construction bots loot Ancient Treasures and leftover boxes only after you research Remote Construction
  • The Urso attack warning no longer stacks copies

Fixes

  • Waiting in the menus for more than about two minutes before a game no longer leaves that whole game without music
  • Typing in a text field no longer moves your ship or closes the panel behind it, and the mouse wheel over a list scrolls it instead of zooming
  • Clicking quickly in the quick craft panel no longer cancels your craft queue
  • The antimatter cloud and the obelisk electricity no longer freeze the game for a moment the first time you see them
  • Selection boxes around comet fragments and asteroids no longer spin with them
  • Cargo hold icons sit on their holds again and no longer blink when a hold empties
  • Turning a building with R updates its hover card