Exit Game, the Old Blueprint Ghosts and Junction Priorities
Dev build 87: Exit Game in the in-game menu, old blueprint ghosts back, junction side priorities, station controls in one strip, Steam Deck fixes, 15 other changes
Build 87
Exit Game, the Old Blueprint Ghosts and Junction Priorities
Improvements
The in-game Esc menu has Exit Game. It asks first, like Exit to Menu
Blueprint ghosts are back to their old look. Landing zones keep their hologram
Junctions can prioritise each side: click a side's arrow in the junction panel to set 1, 2 or 3. Level 2 gets only what level 1 can't take
A building on a mobile station shows Max speed, Move, Rotate, Land, Copy and Deconstruct in one strip right under its panel. A tall panel scrolls instead of running under other windows
The tech tree keeps its frame rate while you drag it
Hold right-click on a landing zone to remove it from any distance
Reset UI Layout also resets the UI scale
The Mobile Stations button by the minimap is gone. Factory Information and J still open it
The Inventory window is as tall as its slots and scrolls when they don't fit
A fleet ability short of ships shows a red have/need count
Help videos are gone from objectives, and the game is about 240 MB smaller
Steam Deck: hold L4 to hide the panels and steer, L1 and R1 switch panel tabs
Steam Deck: the UI scale stays at 0.90 and its slider is hidden
Steam Deck: controller button icons are bigger and outlined
Steam Deck: the Menu button backs out of title screen panels, and dialogs answer it with their safe choice
Fixes
A host whose online connection dropped landed on the title screen with no word why. It now says the connection was lost
A reconnecting player could sit at Synchronizing forever. The game now gives up on a stalled rejoin and tries again
A player joining while the host held a blueprint could fall out of sync
The respawn countdown is translated
Steam Deck: the Steam review box, Bug Reporter and Credits no longer run off the screen, and Exit Game no longer hides under the Agent Control strip