Lighter Mass Drivers, Multiplayer With Mods and a Tidier Station Bar
Improvements
- Mass driver animation takes a fraction of the time it did each tick
- Less work each tick in big factories: inventory handling spreads across cores, hidden fleet ships cost nothing while they stay put, and a ship standing still scans for cosmic objects less often
- The minimap redraws at most 0.7x your frame rate, still capped by Minimap FPS
- Multiplayer with mods: everyone needs the same mods, and the game tells you which are missing, different or extra
- The station action bar's panels toggle says Hide or Show, and Copy and Deconstruct stay usable while panels are hidden
- The station action bar has more padding and a more see-through frame
- The Razor shows in the Spawner Chest's Combat tab
Fixes
- Drawing Dyson bots no longer runs out of room, which crashed the game
- Holding a blueprint preview in multiplayer no longer knocks the game out of sync
- Steam Deck: the Oracle list fills its window, the hover card shows the Oracle's description again, and heat and power icons sit in their own rows
- Steam Deck: the Map tab's Add Marker and Toggle Signal buttons are centred, and controller button icons sit level with their text