Patch notes / 0.50.0.50

Flying Stations, a Bigger Afterburner, and Single-Player Speed Fixes

MP beta: board and fill flying stations, belt items stay on flying stations, huge afterburner, smoother rocket adapters, 2 join desync fixes, SP speed fixes

0.50.0.50

Flying Stations, a Bigger Afterburner, and Single-Player Speed Fixes

Improvements

  • The afterburner now fires a huge billowing plume with its kick-in flash, shock ring and shock diamonds
  • Rocket adapters light at full length with no ignition flash, turn smoothly, and no longer show a bright triangle at the tip of the plume

Fixes

  • Belt items on a flying station were drawn off the belts. They now ride the belts as the station moves and turns
  • You couldn't board a flying station with X or put items into its inventories while it flew
  • Single-player (now 16 updates a second) still had a few things running too slowly:
    • Inserter arms and cargo barges moved items too slowly (an Express arm managed 16 a second instead of 50)
    • Mining stations cycled too slowly, most of all with upgrades
    • The Obliterator's disc dealt about a quarter of its damage
    • Guardian and Obliterator ships could bounce around their casting spot forever and never cast
    • The ancient guardian refilled its swarm too slowly
  • Two multiplayer desyncs when a player joins or rejoins, one of them caused by a desync fix in the last build, which is now undone