Flying Stations, a Bigger Afterburner, and Single-Player Speed Fixes
Improvements
- The afterburner now fires a huge billowing plume with its kick-in flash, shock ring and shock diamonds
- Rocket adapters light at full length with no ignition flash, turn smoothly, and no longer show a bright triangle at the tip of the plume
Fixes
- Belt items on a flying station were drawn off the belts. They now ride the belts as the station moves and turns
- You couldn't board a flying station with X or put items into its inventories while it flew
- Single-player (now 16 updates a second) still had a few things running too slowly:
- Inserter arms and cargo barges moved items too slowly (an Express arm managed 16 a second instead of 50)
- Mining stations cycled too slowly, most of all with upgrades
- The Obliterator's disc dealt about a quarter of its damage
- Guardian and Obliterator ships could bounce around their casting spot forever and never cast
- The ancient guardian refilled its swarm too slowly
- Two multiplayer desyncs when a player joins or rejoins, one of them caused by a desync fix in the last build, which is now undone