The Blueprint Projector and Faster Quiet Saves
New
- The Blueprint Projector, a new building: give it a blueprint and it lays that blueprint's ghosts out beside itself for your Construction Bots to build. Once the finished station or fleet has flown clear of its area, it projects the next one, so it can keep a station or ship factory going on its own
- Enemy raids now bring an Urso Leech along once your factory runs Cargo Barges and its signal is high enough. Leeches rob barges and fly the loot home; the fighting ships in each raid are the same as before
Fixes
- The player ship no longer jitters when you play at a capped frame rate
- Gatling Rounds now stack to 300, and the Gatling Turret fires from its Ammo slot; its Connector Inventory slots take anything and pass rounds on to the Ammo slot
Improvements
- Big saves no longer slow down once all enemies are gone; idle fleet ships rest again instead of costing a lot of work every game tick
- Big fights spend much less time working out where each newly built ship should go, and less time tidying up ships that left, so frames hold up better with many ships in play
- Decorative spinners on structures stop turning while they are well out of view, which saves CPU in big bases