Patch notes / Builds 109 and 110

Big Factories Run Faster, Glowing Radiators and Mods Per Save

Dev build 110: big factories run about a third faster, radiators glow while they work, mods per save, 9 other changes

Builds 109 and 110

Big Factories Run Faster, Glowing Radiators and Mods Per Save

Improvements

  • Big factories run about a third faster. On one of our largest test saves a frame went from 137 ms to 92 ms, with the game playing out exactly as before
  • Radiators glow and fold out while they shed heat, and the Heat Exchanger's fins glow red-hot as it works
  • Each save remembers its mods. Loading a save made with other mods asks first, lets you switch mods and restart, and can recover a save whose mods are gone
  • The Command Core window has a flatter look and its own Add Stop button
  • When a station can't land, whatever blocks its landing spot is outlined in red while you hover it, and the alert names the station
  • The landing blocked alert tells you which key hides flying stations

Fixes

  • F7 also hides the items riding on a flying station's belts
  • A flying station's belt items stay on its belts from the moment it sets off
  • A building destroyed in Haven's fog shows as gone instead of leaving a ghost behind
  • A belt connector marked for removal no longer takes items from the belt
  • Shift-clicking an item moves it once (after loading a save it could move twice)
  • Save New Blueprint no longer hides under the station controls when a station is selected