Big Factories Run Faster, Glowing Radiators and Mods Per Save
Improvements
- Big factories run about a third faster. On one of our largest test saves a frame went from 137 ms to 92 ms, with the game playing out exactly as before
- Radiators glow and fold out while they shed heat, and the Heat Exchanger's fins glow red-hot as it works
- Each save remembers its mods. Loading a save made with other mods asks first, lets you switch mods and restart, and can recover a save whose mods are gone
- The Command Core window has a flatter look and its own Add Stop button
- When a station can't land, whatever blocks its landing spot is outlined in red while you hover it, and the alert names the station
- The landing blocked alert tells you which key hides flying stations
Fixes
- F7 also hides the items riding on a flying station's belts
- A flying station's belt items stay on its belts from the moment it sets off
- A building destroyed in Haven's fog shows as gone instead of leaving a ghost behind
- A belt connector marked for removal no longer takes items from the belt
- Shift-clicking an item moves it once (after loading a save it could move twice)
- Save New Blueprint no longer hides under the station controls when a station is selected