Press kit
Use anything here, no need to ask.
- Developer
- Never Games
Boulder, Colorado, USA - Founded
- June 18, 2019
- Release
- Early Access, April 9, 2024
- Platforms
- Windows, Mac and Linux, on Steam
- Multiplayer
- Online co-op through Steam
- Press contact
- ben@nevergames.com
- Steam keys
- Email me and I'll send you some.
Description
Final Factory blends factory building, spaceship design, and a rich universe to explore. Build a mega factory and command a massive fleet against the hostile local aliens. Discover new technologies and unlock the secrets of an ancient civilization as you explore an infinite cosmos.
Features
- Automation across lots of space stations. Items move on connectors, cargo drones and mass drivers.
- Every station can move. Put a rocket on anything, build battleships that carry their own fleets, send out scouts, or give cargo haulers a route.
- Dyson Spheres and Dark Star Gates, on a map that keeps generating as you explore.
- Bullet-hell fleet combat against the local aliens. Your abilities depend on what ships you have. There's a Pacifist mode too.
- Long tech tree, plus ancient ruins and an Oracle that sells upgrades for Lumin Orbs.
- Online co-op through Steam. It came out October 1, 2026 as a free update. Each player needs their own copy.
History
I'm Ben Ryding. I played hundreds of hours of Factorio and wanted to make my own automation game, so in August 2018 I started Final Factory as a cross between StarCraft and Factorio. Most of the RTS stuff got cut along the way.
I set up Never Games in 2019. After more than four years of mostly working on it alone, I quit my job as tech lead of SketchUp for Web to make games full time. A few more people joined in 2023.
It's C# in Unity. In early 2020 I rewrote it on Unity DOTS (ECS and Burst) so really big factories would still run fast.
Videos
Screenshots and art
Logos
Team
- Ben Ryding
- Founder
- Ches Denison
- Programming, game design, tutorials
- Lothsahn
- Programming, modding pipeline
Thanks
- Zayn Mufti
- Composer
- Joe Bzdek
- Fog of war shader and early design
- Cody Shanley
- Graphic design
- Savannah Ryding
- Algorithms consultant


