Patch notes / Build 104

Railgun Fixes, Named Waypoints and Stations That Carry Their Bots

Dev build 104: Railgun fixes and 20 u splash, named waypoints, stations carry their bots, Cutters and Razors hit buildings harder, 31 other changes

Build 104

Railgun Fixes, Named Waypoints and Stations That Carry Their Bots

Improvements

  • Name a command core's Move waypoint and reuse it in other stops, like landing zones
  • Stations no longer stop at waypoints with no wait condition, slowing only for the turn
  • Mobile stations take their Inserter Bots and Cargo Barges with them
  • Stations in flight explore where they fly, revealing the map and its enemy camps
  • Railgun splash reaches 20 u (was 10 u), shown by an impact ring
  • Cutter lasers do 40% more damage to buildings, Razor missiles 30% more
  • Settings > Interface > Warning alerts turns each warning's icon and alarm on or off
  • The landing zone blocked alert joins the other warning icons, with its own sound
  • Ctrl+Shift+click trashes a stack, and the Trash slot keeps it until you trash something else
  • The hotbar has a translucent blue backdrop and slimmer key caps
  • The station Heat tab shows + Variable when variable heat producers are aboard
  • On Deck, the Inventory tab's panel hugs its windows
  • Tutorial tips that ask for a crafting tab show its icon
  • Big factories run faster
  • Windows open the frame after you click, without jumping
  • Mods load after their dependencies, newer Workshop copies replace old ones, and the Mods menu says where one failed

Fixes

  • Railguns no longer hold fire next to your own buildings, miss parked ships, or pass through what they hit
  • Joining a host who has the Esc menu open no longer shows Connection lost
  • Day Man unlocks once you pass 1000 placed solar panels
  • A copy of a copied station numbers from the original name: Bobby (Copy 2)
  • Struts and connectors can go under an inserter running across them
  • Closing the map keeps your copy, cut, deconstruct or upgrade tool
  • Technology Unlocked popup rows no longer overlap
  • Alerts clear when you exit to the menu or load a save
  • Loading a save keeps your selected research and its progress
  • An All techs unlocked save keeps its infinite tech levels and queue
  • Window headers no longer tuck under the top bar
  • Objective marker distances no longer show through windows
  • Building warning tooltips follow the tooltips off setting
  • Station Grid Information and Player Inventory always open in one place
  • A blueprint folder imported twice no longer updates the wrong copy
  • Blueprint details show the blueprint's picture when no icon was chosen
  • After a crash warming up shaders at launch (seen on NVIDIA), later launches skip that step
  • On Deck, rotating with E no longer jumps an open screen to the Inventory
  • On Deck, the reconnect notice shows the button icon instead of raw text