Railgun Fixes, Named Waypoints and Stations That Carry Their Bots
Dev build 104: Railgun fixes and 20 u splash, named waypoints, stations carry their bots, Cutters and Razors hit buildings harder, 31 other changes
Railgun Fixes, Named Waypoints and Stations That Carry Their Bots
Improvements
- Name a command core's Move waypoint and reuse it in other stops, like landing zones
- Stations no longer stop at waypoints with no wait condition, slowing only for the turn
- Mobile stations take their Inserter Bots and Cargo Barges with them
- Stations in flight explore where they fly, revealing the map and its enemy camps
- Railgun splash reaches 20 u (was 10 u), shown by an impact ring
- Cutter lasers do 40% more damage to buildings, Razor missiles 30% more
- Settings > Interface > Warning alerts turns each warning's icon and alarm on or off
- The landing zone blocked alert joins the other warning icons, with its own sound
- Ctrl+Shift+click trashes a stack, and the Trash slot keeps it until you trash something else
- The hotbar has a translucent blue backdrop and slimmer key caps
- The station Heat tab shows + Variable when variable heat producers are aboard
- On Deck, the Inventory tab's panel hugs its windows
- Tutorial tips that ask for a crafting tab show its icon
- Big factories run faster
- Windows open the frame after you click, without jumping
- Mods load after their dependencies, newer Workshop copies replace old ones, and the Mods menu says where one failed
Fixes
- Railguns no longer hold fire next to your own buildings, miss parked ships, or pass through what they hit
- Joining a host who has the Esc menu open no longer shows Connection lost
- Day Man unlocks once you pass 1000 placed solar panels
- A copy of a copied station numbers from the original name: Bobby (Copy 2)
- Struts and connectors can go under an inserter running across them
- Closing the map keeps your copy, cut, deconstruct or upgrade tool
- Technology Unlocked popup rows no longer overlap
- Alerts clear when you exit to the menu or load a save
- Loading a save keeps your selected research and its progress
- An All techs unlocked save keeps its infinite tech levels and queue
- Window headers no longer tuck under the top bar
- Objective marker distances no longer show through windows
- Building warning tooltips follow the tooltips off setting
- Station Grid Information and Player Inventory always open in one place
- A blueprint folder imported twice no longer updates the wrong copy
- Blueprint details show the blueprint's picture when no icon was chosen
- After a crash warming up shaders at launch (seen on NVIDIA), later launches skip that step
- On Deck, rotating with E no longer jumps an open screen to the Inventory
- On Deck, the reconnect notice shows the button icon instead of raw text