Oracle Over-Buying, Outlined Players, and a Bigger Map
MP beta: Oracle over-buy fix, other players outlined in their colour, map zooms out 5x farther, new engine and rocket flames, 3 desync fixes, 3 other fixes
0.50.0.47
Oracle Over-Buying, Outlined Players, and a Bigger Map
Improvements
Other players' ships get a glowing outline in their colour, also shown through buildings, so you can spot them over a big factory. Settings > Display > Player Outline sets how strong it is (0 turns it off)
The map zooms out five times farther
New engine flames for your ship, Bats and Krillos that grow with speed, and rocket adapters fire with a proper plume, ignition flash and cut-off
The Afterburner starts with a full charge in a new game, a load or a join, instead of waiting out its first cooldown
Station Movement Programming now needs Planetary Science, like every other tech that costs planetary research, so the tree shows the link
Desync reports carry more detail for the developers
Fixes
Spam-clicking an Oracle upgrade could buy past its level cap (4/3 craft speed at the starting Oracle). Every buy now stops at that Oracle's cap. Saves holding a level above an upgrade's maximum are brought back to it and the spent Lumin Orbs are paid back
After a resync, a client holding right-click to deconstruct could be left unable to move
Placing a blueprint over buildings it swaps with could desync the other players
Opening a moveable structure's panel could make a hauler on your machine only and desync you
Opening a blueprint in multiplayer could, with unlucky timing, desync the game
With a menu open in multiplayer, your ship kept drifting in the direction you were last moving
A sleeping far-away enemy could leave its laser beam frozen on screen mid-shot until it woke