Old Saves Load Again, a Joining Screen, and Smoother Curved Belts MP beta: old saves load again, a failed load says why at the main menu, a joining screen, belt items follow curves, 5 other fixes
All New Improvements Fixes
1.0 builds
1.0 Builds 10, 11 and 12 Hotfixes and Faster Big Saves 1.0 Build 9 Leech Takeover, Gatling Upgrades and Faster Frames 1.0 Build 8 Crash Fix for the Urso Leech 1.0 Build 7 The Blueprint Projector and Faster Quiet Saves 1.0 Builds 5 and 6 Bots Come Home and Comet Catchers Stay Put 1.0 Build 4 A Small Speed-Up 1.0 Build 3 The Warden, Oracle Reveals and Faster Fights 1.0 Build 2 Steadier Multiplayer and Smoother Big Factories 1.0 Build 1 Gatling Turret, Map Control and Faster Big Factories 1.0 Build 0 The 1.0 Open Beta Early Access builds
Builds 109 and 110 Big Factories Run Faster, Glowing Radiators and Mods Per Save Build 108 Fog of War That Remembers, Super Enemies and a New Map Arrow Build 107 Smooth Station Landings, Save Screenshots and a Faster Deck HUD Build 106 Desync Fixes, Flying Comet Catchers and a Faster Technology Window Build 105 Lighter Mass Drivers, Multiplayer With Mods and a Tidier Station Bar Build 104 Railgun Fixes, Named Waypoints and Stations That Carry Their Bots Builds 102 and 103 Living Blueprints, Private Map Markers and Faster Bot Fleets Build 101 Pasted Station Names and a Spawner Chest Power Switch Build 100 Resizable Blueprints, Auto-Sort and a New Objective Marker Build 99 Victory Cinematic, Tutorial Polish and Enemy Camps That Come Back Build 98 New Narrator Voice, Enemies That Fight Back and Map Marker Editing Build 97 Belt Item Models, Comet Catchers and the Fleet Formation Builds 95 and 96 Railgun, Station Controls and Panels Back in Place Build 94 Tutorial Polish, Frenzy Fix and a Calmer Mass Driver Pulse Build 93 Radial Hotbar, One-Click Research Chains and a Pile of UI Fixes Build 92 Steam Deck Screen Size, Button Prompts and Station Info Build 91 Stay Separate Survives Core Swaps and Desktop Windows Back in Place Build 90 Reworked Tutorials, Steam Deck Layout and Requester Holds Build 89 The Steam Deck Startup Crash Fix Build 88 The Tech Tree Scrolls Sideways Again Build 87 Exit Game, the Old Blueprint Ghosts and Junction Priorities Build 86 Tech Tree Polish, the Gas Giant and Ghosts That Fly With Your Station Build 85 Readable Text on Steam Deck, Tougher Enemies and Music That Stays On Build 84 Ringed Gas Giants and Readable Text on Steam Deck Build 83 Controller Button Prompts on Steam Deck and No Respawn Freeze on Mac Build 82 AND/OR Stop Conditions, Steam Deck Controls and Fewer Mac Hitches Build 81 Performance Fix, Always Visible Landing Zones and Lamp Colour Build 80 Hull Light, Fair Belt Merging and Landing Queues Build 79 Mobile Station Overview, Load for Everyone and Waypoints Build 78 Range Circle Fix and a Relay Fallback Build 77 Landing Station Crash Fix, Turnable Landing Zones and Holo Pads Build 76 Steadier Multiplayer on Slow Hosts and a Landing Zone Preview 0.50.0.75 Blueprint Folders and a Singularity Engine Repair 0.50.0.74 Old Save Items, Large Blueprint Paste and Plasma Splash 0.50.0.73 Bigger Batteries, Barge Loading Bays and Coloured Lights 0.50.0.72 Landing Zone Ghosts, Power Rework and Blueprint Flipping 0.50.0.71 Deconstruct Slowdown, Research Queue Drag and Your Own Name Tag 0.50.0.70 Cargo Barge Range, Copy and Landing Fixes 0.50.0.69 A Ship Yard Desync Fix 0.50.0.68 A Raid Desync Fix 0.50.0.67 Private Lobbies, Steady Stations and Parked Bats 0.50.0.66 Station Riders, Smoother Bats and Cargo Barge Fixes 0.50.0.65 Station Outlines, Landing Zone Fixes and Two Desyncs 0.50.0.64 A Crash Hotfix, a Shared Tutorial and Fewer Skulls 0.50.0.63 A Crash Hotfix, a Construction Bot Desync and Fewer Skulls 0.50.0.62 Station Programming, a Join Desync and a Handier Research Queue 0.50.0.61 The Oracle Speaks Again 0.50.0.60 No More White Box, a Join Desync Fix, and Bats That Stay Close 0.50.0.58 Client Saves, Smooth Fleets and Demo Multiplayer 0.50.0.57 Client Saves, Smooth Fleets and an Attack Desync 0.50.0.56 Wave Ceiling 0.50.0.55 Enemy Wave Hotfix 0.50.0.54 Snappier Abilities, Dyson Shells, and New Explosions 0.50.0.53 Join Desyncs, Stacked Enemies, and Your Bug Reports 0.50.0.52 Join Desyncs, Torn Stations, and Your Bug Reports 0.50.0.51 Belt Items After a Load, a Calmer Afterburner, and a Clear Goodbye 0.50.0.50 Flying Stations, a Bigger Afterburner, and Single-Player Speed Fixes 0.50.0.49 A Real Minimap, Power in kWh, Lag Fixes, and a Pile of Desyncs 0.50.0.48 Slow Players Catch Up, Snappier Stations, and Loot That Explains Itself 0.50.0.47 Oracle Over-Buying, Outlined Players, and a Bigger Map 0.50.0.46 Old Saves Load Again, a Joining Screen, and Smoother Curved Belts 0.50.0.45 Your Own Lumin Orbs, Build Sounds Where They Happen, and a Sharper Map 0.50.0.44 A Combat Crash and a Join Desync 0.50.0.43 Smoother Frames, Every Plasma Bolt, and a Construction Bot Desync 0.50.0.42 Laggy Connections, a Join Desync, and Your Bug Reports
0.50.0.46 28 September 2026 Old Saves Load Again, a Joining Screen, and Smoother Curved Belts Improvements Old saves load again. 0.50.0.45 couldn't load any save from 0.50.0.35 to 0.50.0.44. They load now, and saves from the public version still do too If a save can't be loaded for any reason, you're taken back to the main menu with a message saying so and why, instead of being stuck on the loading screen Joining a game shows a connecting screen straight away: the game's name, what it's doing (joining the lobby, connecting, downloading the world with a progress bar, loading) and a Cancel button. Play can't be pressed twice while a join is under way Items on a curved belt go round the curve at an even pace instead of cutting across the corner and snapping into the turn Fixes In multiplayer, Copy selected station did nothing. The copy went into another player's hand Renaming a blueprint opened with an empty name, or with the last blueprint you renamed. Saving that renamed it to the wrong name A building dying under heavy fire could flood the screen with thousands of "destroyed" alerts and slow the game to a crawl. It now raises one On UK keyboards the ' key opened the console. Only the key left of 1 does now Q could pick an enemy building up into your hand as a blueprint that could never be saved