Patch notes / 1.0 Build 9

Leech Takeover, Gatling Upgrades and Faster Frames

Dev build 9: Leech ship takeover and Leech Spawner, Gatling damage researches and Advanced Gatling Rounds, Railgun connector slots, faster frames

1.0 Build 9

Leech Takeover, Gatling Upgrades and Faster Frames

Improvements

  • The Urso Leech now fights: it takes over one of your fleet ships for up to 10 seconds, and that ship fights for the Urso until the time runs out or the Leech dies
  • Camps can grow a Leech Spawner once your global signal reaches 600, and it hatches Leech guards
  • The Urso Leech also steals items riding on connectors and Inserter Bot loads, not only Cargo Barges
  • Ten Gatling Turret damage researches, 10% each, and a new Advanced Gatling Rounds ammo with twice the damage. The turret fires it first and falls back to Gatling Rounds
  • The Railgun gets a Connector Inventory like the Gatling Turret's: connectors fill three slots and slugs move on into the chamber
  • Power Distributors placed in older builds now get today's max power and heat limit when the save loads
  • The factory alarm chime plays a quarter as often. The first chime still sounds right away
  • Comets sweep a narrower cone, so a Comet Catcher standing beside another catcher's lane is out of their path
  • Faster frames: the main camera draws the sky and selection itself, the game runs without its internal debug checks (about 10% more fps in a big factory), ship push-apart skips parked ships, and many HUD panels stop working while they're hidden
  • On Mac the game paces its own frame cap, for about 40% more fps in a big factory

Fixes

  • When a Build 8 save loads, a craft queue whose items changed is cleared instead of coming back as other items