Leech Takeover, Gatling Upgrades and Faster Frames
Dev build 9: Leech ship takeover and Leech Spawner, Gatling damage researches and Advanced Gatling Rounds, Railgun connector slots, faster frames
1.0 Build 9
Leech Takeover, Gatling Upgrades and Faster Frames
Improvements
The Urso Leech now fights: it takes over one of your fleet ships for up to 10 seconds, and that ship fights for the Urso until the time runs out or the Leech dies
Camps can grow a Leech Spawner once your global signal reaches 600, and it hatches Leech guards
The Urso Leech also steals items riding on connectors and Inserter Bot loads, not only Cargo Barges
Ten Gatling Turret damage researches, 10% each, and a new Advanced Gatling Rounds ammo with twice the damage. The turret fires it first and falls back to Gatling Rounds
The Railgun gets a Connector Inventory like the Gatling Turret's: connectors fill three slots and slugs move on into the chamber
Power Distributors placed in older builds now get today's max power and heat limit when the save loads
The factory alarm chime plays a quarter as often. The first chime still sounds right away
Comets sweep a narrower cone, so a Comet Catcher standing beside another catcher's lane is out of their path
Faster frames: the main camera draws the sky and selection itself, the game runs without its internal debug checks (about 10% more fps in a big factory), ship push-apart skips parked ships, and many HUD panels stop working while they're hidden
On Mac the game paces its own frame cap, for about 40% more fps in a big factory
Fixes
When a Build 8 save loads, a craft queue whose items changed is cleared instead of coming back as other items