Laggy Connections, a Join Desync, and Your Bug Reports
MP beta: smoother ship on laggy connections, join desync fix for buildings marked for removal, fog/comet draw fixes, 15 bug report fixes
0.50.0.42Laggy Connections, a Join Desync, and Your Bug Reports
Improvements
- On a laggy connection your ship keeps moving through a late update instead of freezing on every lost packet
- Players who joined after you now have name tags over their ships
- A join that times out says the host didn't answer in time, not "The operation was canceled"
- Saving as a client tells you only the host can save a multiplayer game
- Cheats that only change your own world (spawnStar, spawnPlanet and friends) are refused in multiplayer
- Background comets fly well below the asteroid layer instead of through it
- Desync reports carry much more detail
Fixes
- Joining a game with buildings marked for deconstruction or swap could desync the joiner straight away
- Comet tails, beams and impacts were cut off at the fog of war line
- Plasma Bolt fired when you clicked in a panel like the research tree
- The mouse wheel zoomed the game while the pointer was on another monitor
- Zooming panned the minimap
- After clicking a bottom-left HUD button, Enter clicked it again and chat wouldn't open
- Typing the console key in chat opened the console and ate your message
- The "Space" label on the hotbar was cut off
- The Afterburner button ignored the Oracle upgrade's extra charge
- Crafting right after your materials changed could throw an error. It now queues what you can afford
- Renaming an Ancient Portal with no map label threw an error
- The cut/deconstruct/swap cursor stayed on at the main menu
- Closing the Multiplayer window mid-join left the join buttons dead
- After the host quit or kicked you before the game started, the next join failed with a Steam lobby error
- Fixed two ways Escape could get stuck. If it still happens, the log now says what's holding it