Patch notes / 0.50.0.42

Laggy Connections, a Join Desync, and Your Bug Reports

MP beta: smoother ship on laggy connections, join desync fix for buildings marked for removal, fog/comet draw fixes, 15 bug report fixes

0.50.0.42

Laggy Connections, a Join Desync, and Your Bug Reports

Improvements

  • On a laggy connection your ship keeps moving through a late update instead of freezing on every lost packet
  • Players who joined after you now have name tags over their ships
  • A join that times out says the host didn't answer in time, not "The operation was canceled"
  • Saving as a client tells you only the host can save a multiplayer game
  • Cheats that only change your own world (spawnStar, spawnPlanet and friends) are refused in multiplayer
  • Background comets fly well below the asteroid layer instead of through it
  • Desync reports carry much more detail

Fixes

  • Joining a game with buildings marked for deconstruction or swap could desync the joiner straight away
  • Comet tails, beams and impacts were cut off at the fog of war line
  • Plasma Bolt fired when you clicked in a panel like the research tree
  • The mouse wheel zoomed the game while the pointer was on another monitor
  • Zooming panned the minimap
  • After clicking a bottom-left HUD button, Enter clicked it again and chat wouldn't open
  • Typing the console key in chat opened the console and ate your message
  • The "Space" label on the hotbar was cut off
  • The Afterburner button ignored the Oracle upgrade's extra charge
  • Crafting right after your materials changed could throw an error. It now queues what you can afford
  • Renaming an Ancient Portal with no map label threw an error
  • The cut/deconstruct/swap cursor stayed on at the main menu
  • Closing the Multiplayer window mid-join left the join buttons dead
  • After the host quit or kicked you before the game started, the next join failed with a Steam lobby error
  • Fixed two ways Escape could get stuck. If it still happens, the log now says what's holding it