Patch notes / Build 93

Radial Hotbar, One-Click Research Chains and a Pile of UI Fixes

Dev build 93: Steam Deck radial hotbar and new official layout, Research button queues prerequisites, Free Build crafting, map markers scale again, many fixes

Build 93

Radial Hotbar, One-Click Research Chains and a Pile of UI Fixes

Improvements

  • Steam Deck: a radial hotbar. hold R3, aim the left stick, let go. Settings > Interface > Hotbar style
  • Steam Deck: new official layout, Hand Action on L5, a light right pad tap clicks, View is the map and Menu is Esc
  • The Research button sits under the selected tech and also queues its missing prerequisites
  • Selecting a tech lights its whole prerequisite tree
  • Map markers shrink as you zoom out again, all icons are one size, and Add Marker places first, then asks for a name
  • Inventory Boxes and dead bodies have a Take All button
  • Free Build crafts without ingredients, and Custom games have an Instant Craft option
  • Factory Information has a Structures Placed stat
  • Players mining the same obelisk fill one shared bar
  • A new hotbar has Atomic Printer, Assembler and Ship Assembler on 6 to 8
  • A copy, cut or deconstruct box shows what it holds
  • Mass driver beams pulse toward the receiver, and a driver sending nowhere gets a marker
  • A blueprint is built by its placer's bots first, and the nearest tower wins across chunk borders
  • A caught comet destroys everything with any part in its path
  • A fleet ability with no ship ready says "No ships ready for this ability"
  • Tutorial: new, slower narration in both tutorials, your real Rotate key, Destroy and connector tips, and the objectives card moves over the Technology window
  • Tutorial craft buttons get the crawling orange border, and objective controls show in pink
  • Less frame time with many mobile stations, and a mod that fails to load says why
  • Steam Deck: held R1/L1 and the left stick scroll long lists fast, and the Station Info box sits right on the abilities
  • The objectives card draws under every panel, the Station strip keeps one size, and "Production Progress" fits on one line

Fixes

  • A big field of solar panels no longer freezes the game when it's built, or the save after
  • Stacked Inventory Boxes and Ancient Treasures can be taken again, by the host too
  • After a respawn your refilled fleet is no longer deleted 3 seconds later, and Frenzy reaches far cast points
  • Unbuilt buildings no longer take items from inserters, belts or barges
  • A ship cut apart no longer blocks a landing zone queue for good
  • Rejoining while Steam is offline brings back your own player, not a new empty one
  • Comet fragments get no green slot diamonds and no station connections
  • Title music no longer goes quiet after two minutes, and 50% volume is really 50%
  • Build sounds play only for buildings you can see, and a deleted station's mining bots go quiet
  • The big map has no black block at the fog's edge, and Escape closes a window over the map before the map
  • A pasted landing zone shows its ship where it really lands, and Alt-view item icons no longer cover your ship
  • Tutorial: the WASD step needs all four directions, steps for connectors, mass drivers and inserters complete when done, and you end with enough research for Asteroid Science
  • "Research Bonus" on the hover card is no longer cut off, and German and other long languages fit in Player Fleet, Mining Station, Map Controls and Information
  • Steam Deck: button hints follow a layout switched mid-game, the player inventory opens only for buildings with one, Ship Yard rows keep their Requested column, and the rotate hint stays off your ship
  • Steam Deck: a stuck Ctrl or left click is let go after the menu or the Steam overlay. Not checked on a real Deck yet