Radial Hotbar, One-Click Research Chains and a Pile of UI Fixes
Dev build 93: Steam Deck radial hotbar and new official layout, Research button queues prerequisites, Free Build crafting, map markers scale again, many fixes
Build 93
Radial Hotbar, One-Click Research Chains and a Pile of UI Fixes
Improvements
Steam Deck: a radial hotbar. hold R3, aim the left stick, let go. Settings > Interface > Hotbar style
Steam Deck: new official layout, Hand Action on L5, a light right pad tap clicks, View is the map and Menu is Esc
The Research button sits under the selected tech and also queues its missing prerequisites
Selecting a tech lights its whole prerequisite tree
Map markers shrink as you zoom out again, all icons are one size, and Add Marker places first, then asks for a name
Inventory Boxes and dead bodies have a Take All button
Free Build crafts without ingredients, and Custom games have an Instant Craft option
Factory Information has a Structures Placed stat
Players mining the same obelisk fill one shared bar
A new hotbar has Atomic Printer, Assembler and Ship Assembler on 6 to 8
A copy, cut or deconstruct box shows what it holds
Mass driver beams pulse toward the receiver, and a driver sending nowhere gets a marker
A blueprint is built by its placer's bots first, and the nearest tower wins across chunk borders
A caught comet destroys everything with any part in its path
A fleet ability with no ship ready says "No ships ready for this ability"
Tutorial: new, slower narration in both tutorials, your real Rotate key, Destroy and connector tips, and the objectives card moves over the Technology window
Tutorial craft buttons get the crawling orange border, and objective controls show in pink
Less frame time with many mobile stations, and a mod that fails to load says why
Steam Deck: held R1/L1 and the left stick scroll long lists fast, and the Station Info box sits right on the abilities
The objectives card draws under every panel, the Station strip keeps one size, and "Production Progress" fits on one line
Fixes
A big field of solar panels no longer freezes the game when it's built, or the save after
Stacked Inventory Boxes and Ancient Treasures can be taken again, by the host too
After a respawn your refilled fleet is no longer deleted 3 seconds later, and Frenzy reaches far cast points
Unbuilt buildings no longer take items from inserters, belts or barges
A ship cut apart no longer blocks a landing zone queue for good
Rejoining while Steam is offline brings back your own player, not a new empty one
Comet fragments get no green slot diamonds and no station connections
Title music no longer goes quiet after two minutes, and 50% volume is really 50%
Build sounds play only for buildings you can see, and a deleted station's mining bots go quiet
The big map has no black block at the fog's edge, and Escape closes a window over the map before the map
A pasted landing zone shows its ship where it really lands, and Alt-view item icons no longer cover your ship
Tutorial: the WASD step needs all four directions, steps for connectors, mass drivers and inserters complete when done, and you end with enough research for Asteroid Science
"Research Bonus" on the hover card is no longer cut off, and German and other long languages fit in Player Fleet, Mining Station, Map Controls and Information
Steam Deck: button hints follow a layout switched mid-game, the player inventory opens only for buildings with one, Ship Yard rows keep their Requested column, and the rotate hint stays off your ship
Steam Deck: a stuck Ctrl or left click is let go after the menu or the Steam overlay. Not checked on a real Deck yet