Old Save Items, Large Blueprint Paste and Plasma Splash
Dev build: old saves keep the right items, large blueprint paste, Plasma bolt splash, lamps light their surroundings, 8 other changes
0.50.0.74
Old Save Items, Large Blueprint Paste and Plasma Splash
Fixes
Saves from before 0.50.0.72 load with the right items in hauler stop conditions and pending obelisk rewards
A Singularity Power Station keeps the item it was burning when an older save loads, instead of switching to a different item and overheating. A save already re-saved on 0.50.0.72 or 0.50.0.73 keeps the wrong item, so load one from before
Pasting a large blueprint places every structure instead of doing nothing
The banners above the hotbar, like the held blueprint hint, no longer block aiming and placing behind them
Fixed a desync after a recovery when the host placed a blueprint while the recovery was running
A heat or power receiver no longer loses its link when a mobile relay station docks into or out of a beam line, and receivers that lost it repair themselves
Improvements
The Plasma bolt splashes 30% of its damage onto every other enemy within one tile of its target, which still takes the full hit. Its base damage is 15% lower, and a hit draws a growing ring with lightning arcs
Lamps light the structures around them in their own colour, and Display settings has a new Lamp lighting option (Auto, Off, Low, Medium, High, Max)
Landing zone ghosts are orange by default
Five more parts of the game now update in step with the simulation instead of every rendered frame, removing a cause of desyncs when one player runs at a low frame rate
Haulers' scheduled stops get the same numbers in every player's game
The multiplayer desync check costs about an eighth of what it did on big saves