Patch notes / 0.50.0.74

Old Save Items, Large Blueprint Paste and Plasma Splash

Dev build: old saves keep the right items, large blueprint paste, Plasma bolt splash, lamps light their surroundings, 8 other changes

0.50.0.74

Old Save Items, Large Blueprint Paste and Plasma Splash

Fixes

  • Saves from before 0.50.0.72 load with the right items in hauler stop conditions and pending obelisk rewards
  • A Singularity Power Station keeps the item it was burning when an older save loads, instead of switching to a different item and overheating. A save already re-saved on 0.50.0.72 or 0.50.0.73 keeps the wrong item, so load one from before
  • Pasting a large blueprint places every structure instead of doing nothing
  • The banners above the hotbar, like the held blueprint hint, no longer block aiming and placing behind them
  • Fixed a desync after a recovery when the host placed a blueprint while the recovery was running
  • A heat or power receiver no longer loses its link when a mobile relay station docks into or out of a beam line, and receivers that lost it repair themselves

Improvements

  • The Plasma bolt splashes 30% of its damage onto every other enemy within one tile of its target, which still takes the full hit. Its base damage is 15% lower, and a hit draws a growing ring with lightning arcs
  • Lamps light the structures around them in their own colour, and Display settings has a new Lamp lighting option (Auto, Off, Low, Medium, High, Max)
  • Landing zone ghosts are orange by default
  • Five more parts of the game now update in step with the simulation instead of every rendered frame, removing a cause of desyncs when one player runs at a low frame rate
  • Haulers' scheduled stops get the same numbers in every player's game
  • The multiplayer desync check costs about an eighth of what it did on big saves