Patch notes / 0.50.0.58

Client Saves, Smooth Fleets and Demo Multiplayer

MP beta: clients can save in multiplayer, host saves no longer freeze everyone, smooth fleets, demo-only multiplayer, two desync fixes, 9 other changes

0.50.0.58

Client Saves, Smooth Fleets and Demo Multiplayer

Improvements

  • Hovering over or selecting a mass driver lights up the links of its whole network and marks the other drivers in it
  • The demo can play multiplayer with other demo players. Demo and full version games are kept apart

Fixes

  • A player joining just as an enemy camp launched an attack could desync, with the wave existing only on the host
  • Defense platform ships could get stuck at the center of the map after a cancelled attack. Saves with stranded wings fix themselves on load
  • The low on resources warning for asteroids only shows while a station is mining the asteroid
  • The reminder to build a construction bot only shows once you've placed a blueprint yourself
  • Renaming a portal updates its map label straight away, for every player
  • The Item Craft Queue stays at two rows when a big craft is queued
  • Ctrl+click on a belt now picks up the items at the belt's ends too