Bots Come Home and Comet Catchers Stay Put
Fixes
- Supply Bots and Construction Bots that some older saves left drifting off into space now fly back home to their towers after you load the save
- Cancelling a deconstruction no longer leaves its Construction Bot drifting away; it heads home instead
- A comet's danger zone now ends 225 units down its lane instead of about 246, so older bases with Comet Catchers facing each other no longer lose catchers to the comets after loading
Improvements
- Part of the combat collision work now runs on every CPU core instead of one, and moving items cost a little less work each game tick, so frames are a little quicker in big factories
- Big fights spend much less time working out where each newly built ship should go, so frames hold up better with many ships in play
- The building hover card no longer rebuilds its layout every frame, which saves a little CPU while you point at buildings