Mobile Station Overview, Load for Everyone and Waypoints
Dev build: mobile station overview, host loads a save for everyone, waypoints for move stops, upgrade tool downgrades, 9 other changes
Build 79
Mobile Station Overview, Load for Everyone and Waypoints
Improvements
Press J, or the new toolbar button, for a Mobile Stations overview: each station's status (red or orange when stuck or waiting), its current and next stop, cargo, automation switch and buttons to jump to it. Search it, or show only stations that need attention. A Landing Zones tab lists every zone
In a multiplayer game the host can Load a save from the Esc menu for everyone. Every player moves into the loaded world without leaving the game
A Move stop shows a waypoint in the world, and its row reads "Waypoint (x, z)" with a locate button
Go to buttons open the map centred on the place, at the widest zoom that still shows the game
The upgrade tool lists every tier as the source, so you can downgrade too
Deconstruct Station asks before it starts
A landing zone's queue size of 0 shows as ∞, and its help text says what it limits
The Command Core panel's name field says "Ship Name"
In multiplayer only the host can turn cheats on. Once the host has, other players can opt in as before
Fixes
An upgraded or downgraded building takes its new tier's craft speed. An upgraded Hyper Assembler kept the old speed
Landing zones with nothing on the way show a ship whose route lands there, and a station parked on a pad it never landed on no longer hides the pad
Command cores from some older saves and blueprints no longer load turned around, and blueprint images show cores the way they were placed
On Linux under Proton, the game no longer waits on a dead WebSocket relay connection, which could freeze it for minutes