Hotfixes and Faster Big Saves
Fixes
- Linux: the game no longer freezes when you switch back to it in full screen
- You can deconstruct your own buildings under the fog of war again, from the map and up close
- Holding a copied mining outpost blueprint no longer drops the frame rate (13 fps to 56 fps on our test save)
- The upgrade tool swaps a Mining Station and an Advanced Mining Station both ways, and the swapped station keeps mining
- A building's circuit settings now come with it through copy, cut, paste and blueprints
- Recipe tooltips show their "24 x Name" counts again in Japanese, Korean, Chinese, Russian and Ukrainian
- Japanese, Korean and Chinese: the docked hub's tab names no longer show as empty boxes, and one-line labels no longer show blank
- A window you drag over a building's other windows lies on top of them again instead of pushing them away
Improvements
- Steam Deck (native Linux): the on-screen keyboard now keeps capital letters
- Multiplayer: placing a Mining or Research Station now picks the same asteroid for its bots on every player's game
- Enemy camps far from anything of yours now sleep: they pause spawning and refilling until something of yours comes within one map chunk, and Guardian swarm ships idling at their station sleep too
- Enemy camps that cannot build a Leech Spawner pick their spawners as they did before Build 9 again
- Ancient Portals: pin your favourite portals to the top of the Select Portal list and drag them into the order you want
- The Save panel gets the same Saves/Autosaves tabs and name filter as the Load panel
- Missing ingredient counts in recipe tooltips are a lighter, bold red that is easier to read
- Faster frames in big factories: about 8 fps more from a HUD badge that redrew too often, and Dyson shells, belts, parked fleets and ship movement all cost less each frame