Patch notes / 1.0 Builds 10, 11 and 12

Hotfixes and Faster Big Saves

Dev build 12: hotfix: Linux focus freeze, deconstruct under fog, blueprint lag, Mining Station upgrade swap, circuit settings in blueprints, recipe counts in CJK and Cyrillic, far camps sleep, faster big saves

1.0 Builds 10, 11 and 12

Hotfixes and Faster Big Saves

Fixes

  • Linux: the game no longer freezes when you switch back to it in full screen
  • You can deconstruct your own buildings under the fog of war again, from the map and up close
  • Holding a copied mining outpost blueprint no longer drops the frame rate (13 fps to 56 fps on our test save)
  • The upgrade tool swaps a Mining Station and an Advanced Mining Station both ways, and the swapped station keeps mining
  • A building's circuit settings now come with it through copy, cut, paste and blueprints
  • Recipe tooltips show their "24 x Name" counts again in Japanese, Korean, Chinese, Russian and Ukrainian
  • Japanese, Korean and Chinese: the docked hub's tab names no longer show as empty boxes, and one-line labels no longer show blank
  • A window you drag over a building's other windows lies on top of them again instead of pushing them away

Improvements

  • Steam Deck (native Linux): the on-screen keyboard now keeps capital letters
  • Multiplayer: placing a Mining or Research Station now picks the same asteroid for its bots on every player's game
  • Enemy camps far from anything of yours now sleep: they pause spawning and refilling until something of yours comes within one map chunk, and Guardian swarm ships idling at their station sleep too
  • Enemy camps that cannot build a Leech Spawner pick their spawners as they did before Build 9 again
  • Ancient Portals: pin your favourite portals to the top of the Select Portal list and drag them into the order you want
  • The Save panel gets the same Saves/Autosaves tabs and name filter as the Load panel
  • Missing ingredient counts in recipe tooltips are a lighter, bold red that is easier to read
  • Faster frames in big factories: about 8 fps more from a HUD badge that redrew too often, and Dyson shells, belts, parked fleets and ship movement all cost less each frame