Patch notes / 0.50.0.72

Landing Zone Ghosts, Power Rework and Blueprint Flipping

Dev build: landing zone ghost, power storage and burst rework, blueprint flipping, Fast and Express Logistics Bays, 20 other changes

0.50.0.72

Landing Zone Ghosts, Power Rework and Blueprint Flipping

Improvements

  • Landing zones show a blue ghost of the next ship to land there, or of the last one that did
  • Power rework: Capacitors and Batteries charge only from spare generation, bursts last 0.25 s, and a mass driver pays before loading, waiting at 0% instead of wasting a load. New power panel rows, a storage gauge and rebalanced numbers
  • Shift+H and Shift+V flip a held blueprint or structure
  • Fast and Express Logistics Bays unlock with the Fast and Express Cargo Barges and hold more in their barge port
  • A Deconstruct Station button beside Copy Selected Station (click again to cancel)
  • Mass drivers get a laser colour picker and a Follow destination toggle
  • Cargo barges lose their engines and ride a faint heat haze
  • Clearer hover and selection markers inside a station's outline
  • Armor blocks show valid slot markers next to a held building
  • Cargo hold hover names its items, and the Assembler panel shows its production percent
  • Updated credits

Fixes

  • A client's Knights Guardian, Frenzy and Plasma casts no longer get dropped when the host runs behind
  • Three desyncs: a player rejoining after a long absence, cutting and pasting a landing zone, and placing a different building over an unbuilt ghost
  • A station ridden through an Ancient Portal lands on its pad, and a row placed while flying leaves no gaps
  • A new station grid stays unpowered until its first power calculation, so an unpowered Exploration Center no longer clears fog
  • An emptied cargo hold shows no icon in Alt view
  • The research bar no longer reads ahead
  • The console key doesn't open the console while you type
  • Upgrading a Logistics Bay keeps what its output port holds
  • Attack wave ships no longer freeze at camp after a chase, and destroyed spawners' ships no longer pile up there. Old saves are cleaned on load