Performance Fix, Always Visible Landing Zones and Lamp Colour
Dev build: performance fix for the Build 80 slowdown, landing zones always visible, coloured lamp cores, fleet fixes, 5 other changes
Build 81
Performance Fix, Always Visible Landing Zones and Lamp Colour
Fixes
Fixed the Build 80 slowdown on big bases. Landing zone ghosts no longer rebuild off screen, about 90% less work a frame on the reported base (1.6 to 2.2 ms down to about 0.2 ms), and a base with no station flying skips the work that keeps effects on a flying station
In multiplayer, your fleet keeps up with you through an afterburner dash instead of falling behind
Fleet ships flying home after a dash go back into your ship even while you're moving
A fleet the leash sent home fights again as soon as it sees enemies, every ship at once, instead of a few at a time
Deconstructing a storage building that holds several stacks of the same item no longer loses half of them: everything goes into its Inventory Box
A Dyson Platform, Comet Catcher or Dark Star Gate next to a station with Stay Separate on no longer joins it
9 lines of Korean, Ukrainian, Russian, Chinese, German, French and Italian text that were wrong or cut off are fixed
Improvements
A landing zone never disappears. Its holo pad stays, in a lighter landed look, with a ship on it, and the arrow points the way that ship faces
Coloured lamps show their colour in the middle instead of white, a block of Hull Lights reads as separate coloured panels, and the glow is softer with a short fade when a lamp switches