Patch notes / Build 81

Performance Fix, Always Visible Landing Zones and Lamp Colour

Dev build: performance fix for the Build 80 slowdown, landing zones always visible, coloured lamp cores, fleet fixes, 5 other changes

Build 81

Performance Fix, Always Visible Landing Zones and Lamp Colour

Fixes

  • Fixed the Build 80 slowdown on big bases. Landing zone ghosts no longer rebuild off screen, about 90% less work a frame on the reported base (1.6 to 2.2 ms down to about 0.2 ms), and a base with no station flying skips the work that keeps effects on a flying station
  • In multiplayer, your fleet keeps up with you through an afterburner dash instead of falling behind
  • Fleet ships flying home after a dash go back into your ship even while you're moving
  • A fleet the leash sent home fights again as soon as it sees enemies, every ship at once, instead of a few at a time
  • Deconstructing a storage building that holds several stacks of the same item no longer loses half of them: everything goes into its Inventory Box
  • A Dyson Platform, Comet Catcher or Dark Star Gate next to a station with Stay Separate on no longer joins it
  • 9 lines of Korean, Ukrainian, Russian, Chinese, German, French and Italian text that were wrong or cut off are fixed

Improvements

  • A landing zone never disappears. Its holo pad stays, in a lighter landed look, with a ship on it, and the arrow points the way that ship faces
  • Coloured lamps show their colour in the middle instead of white, a block of Hull Lights reads as separate coloured panels, and the glow is softer with a short fade when a lamp switches