Patch notes / 1.0 Build 21

Kill Counts, a New Station Grid Window and Smoother Big Bases

Dev build 21: smoother frames on big bases, kill counts on turrets, towers and Defense Platforms, a new Station Grid window, Shield Generator connector arms, lighter models

1.0 Build 21

Kill Counts, a New Station Grid Window and Smoother Big Bases

Performance

  • Big bases draw faster: buildings partly in view are culled in groups, and unmoved buildings skip work every frame
  • The HUD no longer treats the closed Mobile Station panel as an open window, worth several fps
  • Station details, selection markers, landing ghosts, fog and the sky background do less work every frame
  • The mouse pointer's aim check is faster while flying
  • Several models use fewer triangles: the Rocket Adapter, Station Core, Defense Platform, Mass Driver, Heat Exchanger, Radiator, Atomic Printer, Construction Tower and Overdriver

Improvements

  • Turrets, towers and Defense Platforms count their kills by enemy type; the hover card shows the total and an icon per type
  • The Station Grid Information window is rebuilt: one Overdrive bonus line, Power, Heat and Signal tabs, and one sortable table of every structure
  • The Shield Generator is a little bigger, its platform sits level with neighbouring roofs, and it shows connector arms toward the buildings it is connected to

Fixes

  • Sleeping fleet ships wake up and fight back when a raid arrives
  • In multiplayer, a respawned player appears at the respawn point on other players' screens instead of sliding there
  • The "Connection Lost" notice shows only when a multiplayer session really loses its connection
  • The Inventory and Crafting window no longer jumps by a pixel as it opens