Kill Counts, a New Station Grid Window and Smoother Big Bases
Dev build 21: smoother frames on big bases, kill counts on turrets, towers and Defense Platforms, a new Station Grid window, Shield Generator connector arms, lighter models
1.0 Build 21
Kill Counts, a New Station Grid Window and Smoother Big Bases
Performance
Big bases draw faster: buildings partly in view are culled in groups, and unmoved buildings skip work every frame
The HUD no longer treats the closed Mobile Station panel as an open window, worth several fps
Station details, selection markers, landing ghosts, fog and the sky background do less work every frame
The mouse pointer's aim check is faster while flying
Several models use fewer triangles: the Rocket Adapter, Station Core, Defense Platform, Mass Driver, Heat Exchanger, Radiator, Atomic Printer, Construction Tower and Overdriver
Improvements
Turrets, towers and Defense Platforms count their kills by enemy type; the hover card shows the total and an icon per type
The Station Grid Information window is rebuilt: one Overdrive bonus line, Power, Heat and Signal tabs, and one sortable table of every structure
The Shield Generator is a little bigger, its platform sits level with neighbouring roofs, and it shows connector arms toward the buildings it is connected to
Fixes
Sleeping fleet ships wake up and fight back when a raid arrives
In multiplayer, a respawned player appears at the respawn point on other players' screens instead of sliding there
The "Connection Lost" notice shows only when a multiplayer session really loses its connection
The Inventory and Crafting window no longer jumps by a pixel as it opens