Smoother Big Bases and Gas Giants Return
Performance
- Leech raids cost far less every tick (the Leech target search is about 9x cheaper)
- Fewer long frames on large saves: enemy camp expansion and map generation do their heavy work much faster
- Flying the ship across a big base no longer re-checks every building's warning icon every frame
- Hiding flying stations no longer costs several milliseconds every frame
Improvements
- Your own construction bots get first claim on the builds they can supply
- A Singularity Power Station keeps 2 fuel items in reserve, so its power no longer blinks off while fuel flows through it
Fixes
- New worlds have Gas Giants again
- Hidden enemies under the fog no longer give themselves away through their hit effects or beams; hits on your own buildings and ships still show
- A station's shield stays drawn while it rebuilds after its anchor building is removed
- Distant structures far from the map's center no longer break up into specks
- A crafter output slot's recipe tooltip keeps counting that crafter
- Fixed a multiplayer desync when an Urso Suture healed its camp