Patch notes / 1.0 Build 20

Smoother Big Bases and Gas Giants Return

Dev build 20: smoother frames on big bases and in Leech raids, gas giants are back, Singularity Power Station keeps its power on, fog no longer gives away hidden enemies

1.0 Build 20

Smoother Big Bases and Gas Giants Return

Performance

  • Leech raids cost far less every tick (the Leech target search is about 9x cheaper)
  • Fewer long frames on large saves: enemy camp expansion and map generation do their heavy work much faster
  • Flying the ship across a big base no longer re-checks every building's warning icon every frame
  • Hiding flying stations no longer costs several milliseconds every frame

Improvements

  • Your own construction bots get first claim on the builds they can supply
  • A Singularity Power Station keeps 2 fuel items in reserve, so its power no longer blinks off while fuel flows through it

Fixes

  • New worlds have Gas Giants again
  • Hidden enemies under the fog no longer give themselves away through their hit effects or beams; hits on your own buildings and ships still show
  • A station's shield stays drawn while it rebuilds after its anchor building is removed
  • Distant structures far from the map's center no longer break up into specks
  • A crafter output slot's recipe tooltip keeps counting that crafter
  • Fixed a multiplayer desync when an Urso Suture healed its camp