Dev build 14: Shield Generator and station shields, shield damage on weapons, Command Core lights, research swap by drag, multiplayer desync fixes, and more
1.0 Build 14
Station Shields and Command Core Lights
Improvements
New Shield Generator: it covers your whole station in a shield enemies have to break first. More generators stack
Research Station Shields after Laser Turrets to get it
Weapons now have a shield damage stat, so some are better at breaking shields than others
The Command Core's glow follows power, and its lights show your station's status
Drag a queued research onto the active one to swap them
Your construction bots build the closest job to you first
Shift + right/left click copy and paste now carries circuit conditions
Power Distributors and Receivers show "Variable" max heat
The zoomed-out map shows your select and deconstruct drag box
The death marker's arrow hides after 30 minutes. Click the marker to bring it back
The orange direction arrow on the map is smaller
Better FPS in big factories and big fights
Fixes
Enemies near gates and antimatter nexuses no longer stay awake in saves from Builds 10 to 13
No more crash on quit after a game failed to set up
Blueprint route arrows no longer show over windows while you hold one
Stay Separate pastes stick to their ship from the first part built
The enter prompt no longer draws over open windows
The Rename button's text is centred
Fixed a hang on startup
Multiplayer: fixed desyncs with raid fleets, Leeches and loot boxes
Multiplayer: a client comes back to the world view when the host loads a save with the map open