Patch notes / 1.0 Build 14

Station Shields and Command Core Lights

Dev build 14: Shield Generator and station shields, shield damage on weapons, Command Core lights, research swap by drag, multiplayer desync fixes, and more

1.0 Build 14

Station Shields and Command Core Lights

Improvements

  • New Shield Generator: it covers your whole station in a shield enemies have to break first. More generators stack
  • Research Station Shields after Laser Turrets to get it
  • Weapons now have a shield damage stat, so some are better at breaking shields than others
  • The Command Core's glow follows power, and its lights show your station's status
  • Drag a queued research onto the active one to swap them
  • Your construction bots build the closest job to you first
  • Shift + right/left click copy and paste now carries circuit conditions
  • Power Distributors and Receivers show "Variable" max heat
  • The zoomed-out map shows your select and deconstruct drag box
  • The death marker's arrow hides after 30 minutes. Click the marker to bring it back
  • The orange direction arrow on the map is smaller
  • Better FPS in big factories and big fights

Fixes

  • Enemies near gates and antimatter nexuses no longer stay awake in saves from Builds 10 to 13
  • No more crash on quit after a game failed to set up
  • Blueprint route arrows no longer show over windows while you hold one
  • Stay Separate pastes stick to their ship from the first part built
  • The enter prompt no longer draws over open windows
  • The Rename button's text is centred
  • Fixed a hang on startup
  • Multiplayer: fixed desyncs with raid fleets, Leeches and loot boxes
  • Multiplayer: a client comes back to the world view when the host loads a save with the map open