Patch notes / 1.0 Build 13

Circuit View, Circuit Math and Transit Brakes

Dev build 13: circuit traces and Circuit view, circuit math, Disable Transit brakes, Urso Ballista returns, black holes swallow enemies, 16 fixes

1.0 Build 13

Circuit View, Circuit Math and Transit Brakes

Improvements

  • Circuit wiring shows in the world and L opens the Circuit View. Buildings a circuit switches off look unpowered
  • Circuit Modules can do math, plus a new Calculation condition
  • The circuit item picker's Anything is now All items
  • Disable Transit brakes your station instead of stopping it dead
  • The Urso Ballista is back with a new look and raids after Railguns
  • Black holes swallow enemies and the Guardian, and their loot
  • The Urso Leech can steal from Mass Driver shots in flight
  • New map areas have about a third fewer oracles
  • Hover cards show Craft Speed (Hyper Assembler 6.4x)
  • The Hyper Assembler is teal now
  • Station Grid info has a button in the window header
  • Pasting over the same building type copies its recipe or filter
  • Alt+Shift+U opens the bug reporter anywhere (rebindable)
  • A frozen game now saves a hang report for us
  • Better FPS in big factories

Fixes

  • Mining Stations left on a mined-out asteroid show the low-ore warning
  • You can move a landed station to a spot that overlaps its own pad
  • The ancient beast voice line no longer replays on load
  • One failed load no longer breaks every load after it
  • Hiding flying stations hides their hover field and beams
  • Steam Deck: Save New Blueprint no longer floats mid-screen
  • The Factory Information window drags by its title bar again
  • The Station strip's Hide button shows at every screen size
  • Building windows can go over other windows again
  • Capacitor hover card rows no longer overlap
  • Rotated Mass Driver pastes no longer target themselves
  • Big blueprint pastes keep all their circuit links
  • Camps you left behind refill when you come back
  • Asteroids no longer keep camps awake in some old saves
  • Two achievement stats no longer count too fast
  • Multiplayer: fixed a join desync with modded loot boxes