Patch notes / 1.0 Build 18

Big Base Performance and Ghost Settings

Dev build 18: big-base tick cost cut, less Mass Driver overdraw on small GPUs, ghosts take settings and copy/paste, bots fetch from Storage Chests first, Intel Mac native launch

1.0 Build 18

Big Base Performance and Ghost Settings

Performance

  • Big bases spent 25-40 ms of every game tick finding targets for Leech enemies. That search is now cheap
  • Mass Drivers draw less on small GPUs
  • Deleting a Mining Station no longer stutters the game

Improvements

  • Construction ghosts take building settings and copy/paste
  • Logistics bots fetch from the nearest Storage Chest first, then the nearest Provider Chest
  • The native Mac launch option now runs on Intel Macs
  • Circuit structure picker grouped by kind with a search; item pickers have an All tab
  • Item tooltips show stack size
  • Bots on the map and minimap are coloured by type
  • A destroyed Command Core is rebuilt with its name, route and switches
  • Hovering a HUD alert points at its three nearest structures
  • A mined-out asteroid raises one low-ore alert, not one per Mining Station
  • Pasted blueprint previews show the inserters' real reach
  • Hiding flying stations hides everything attached to them
  • A host whose multiplayer session ends is told why

Balance

  • Urso Ballista fires every 1.5 s, 1.5x damage to buildings
  • Oracle speed upgrade: +12.5% a level, 20 levels

Fixes

  • The Assembler's "Click to change" no longer clears its recipe
  • Enemy ships are no longer drawn under the grey fog
  • The relay-lost autosave keeps your explored map
  • Linux menu clicks on two monitors land where you click