Big Base Performance and Ghost Settings
Performance
- Big bases spent 25-40 ms of every game tick finding targets for Leech enemies. That search is now cheap
- Mass Drivers draw less on small GPUs
- Deleting a Mining Station no longer stutters the game
Improvements
- Construction ghosts take building settings and copy/paste
- Logistics bots fetch from the nearest Storage Chest first, then the nearest Provider Chest
- The native Mac launch option now runs on Intel Macs
- Circuit structure picker grouped by kind with a search; item pickers have an All tab
- Item tooltips show stack size
- Bots on the map and minimap are coloured by type
- A destroyed Command Core is rebuilt with its name, route and switches
- Hovering a HUD alert points at its three nearest structures
- A mined-out asteroid raises one low-ore alert, not one per Mining Station
- Pasted blueprint previews show the inserters' real reach
- Hiding flying stations hides everything attached to them
- A host whose multiplayer session ends is told why
Balance
- Urso Ballista fires every 1.5 s, 1.5x damage to buildings
- Oracle speed upgrade: +12.5% a level, 20 levels
Fixes
- The Assembler's "Click to change" no longer clears its recipe
- Enemy ships are no longer drawn under the grey fog
- The relay-lost autosave keeps your explored map
- Linux menu clicks on two monitors land where you click