Patch notes / 1.0 Build 30

Smarter Cargo Barges, Comet Catchers and Fog-Aware Weapons

Dev build 30: cargo barges skip unpowered bays and fit their range to the next dock, comet catchers work at 50% power and keep their comets, weapons lock only onto what you can see, 18 other changes

1.0 Build 30

Smarter Cargo Barges, Comet Catchers and Fog-Aware Weapons

Gameplay changes

  • A Cargo Barge placed from your hand sets its range to just reach the next dock, or the maximum when there is none
  • Cargo Barges no longer fly to, load or unload at an unpowered logistics bay; they wait until power returns
  • Comet Catchers call comets at 50% power or more (was 90%)
  • Comet Cores can't be taken out of Comet Catchers or Harvesters, and are destroyed with the building
  • Weapons only lock onto enemies you can see; fog breaks the lock, shots already fired still hit
  • A ship with parts marked for deconstruction waits on its pad until they are removed
  • The Singularity Power Station has the Hydro Power Radiator's slots: a 2-item fuel slot and three connector slots. Saves keep everything

Improvements

  • Load Game shows the save's world seed, with a copy button
  • Every window clicks on open and close
  • Free Build: the Spawner Chest is in the Crafting window's Logistics tab
  • Blueprint descriptions scroll instead of being cut at 12 lines (up to 8000 characters)
  • Station Copy works while a station is docking
  • Filter categories follow the Crafting tabs (Combat includes armor blocks)
  • A hosted game missing from Steam's lobby list is published again

Fixes

  • A Singularity Power Station in a belt chain never passed comets on
  • A Comet Catcher on a station that took off never caught again
  • One hold asking for an item nobody had kept spare Supply Bots from the other holds
  • Buildings marked for deconstruction kept working without power
  • A rocket adapter on an unpowered station boosted and burned fuel
  • A ship's route arrow could point at a deleted landing zone
  • Your ship stuttered against your own base while it moved away
  • The cursor icon showed the wrong item after a second Ctrl-click in the crafting grid