Smarter Cargo Barges, Comet Catchers and Fog-Aware Weapons
Dev build 30: cargo barges skip unpowered bays and fit their range to the next dock, comet catchers work at 50% power and keep their comets, weapons lock only onto what you can see, 18 other changes
1.0 Build 30
Smarter Cargo Barges, Comet Catchers and Fog-Aware Weapons
Gameplay changes
A Cargo Barge placed from your hand sets its range to just reach the next dock, or the maximum when there is none
Cargo Barges no longer fly to, load or unload at an unpowered logistics bay; they wait until power returns
Comet Catchers call comets at 50% power or more (was 90%)
Comet Cores can't be taken out of Comet Catchers or Harvesters, and are destroyed with the building
Weapons only lock onto enemies you can see; fog breaks the lock, shots already fired still hit
A ship with parts marked for deconstruction waits on its pad until they are removed
The Singularity Power Station has the Hydro Power Radiator's slots: a 2-item fuel slot and three connector slots. Saves keep everything
Improvements
Load Game shows the save's world seed, with a copy button
Every window clicks on open and close
Free Build: the Spawner Chest is in the Crafting window's Logistics tab
Blueprint descriptions scroll instead of being cut at 12 lines (up to 8000 characters)
Station Copy works while a station is docking
Filter categories follow the Crafting tabs (Combat includes armor blocks)
A hosted game missing from Steam's lobby list is published again
Fixes
A Singularity Power Station in a belt chain never passed comets on
A Comet Catcher on a station that took off never caught again
One hold asking for an item nobody had kept spare Supply Bots from the other holds
Buildings marked for deconstruction kept working without power
A rocket adapter on an unpowered station boosted and burned fuel
A ship's route arrow could point at a deleted landing zone
Your ship stuttered against your own base while it moved away
The cursor icon showed the wrong item after a second Ctrl-click in the crafting grid