Patch notes / 1.0 Build 22

Faster Launch, Lighter Leech Raids and Smoother Frames

Dev build 22: faster launch, shorter autosave hitch, faster Technology and Fleet windows, lighter Leech raids, smoother frames, lighter fog of war, minimap asteroids back, armor block detail by quality

1.0 Build 22

Faster Launch, Lighter Leech Raids and Smoother Frames

Performance

  • The game reaches the main menu several seconds sooner: no fixed fake loading delays, sound starts earlier, and settings and Workshop blueprints load while the world streams in
  • The startup splash has no Unity logo and uses the loading screen's navy, so launch goes straight from one to the other
  • The autosave hitch is shorter
  • The Technology and Fleet windows reopen about twice as fast
  • Big Leech raids cost a fraction of what they did each tick
  • The starfield sky uses about a third less GPU and looks the same
  • The fog of war uses about a third less GPU when zoomed out, with no visible change, and buildings feeding a full or stopped belt do less work each tick
  • Smoother frames on big bases: less waiting between simulation steps, fewer jobs per tick, and parked or idle buildings skip more work every frame
  • Hovering items with a window open no longer rebuilds the whole interface every frame, and the tutorial's red alert frame no longer redraws the HUD
  • On CPUs with many cores the game no longer keeps idle threads busy waiting

Improvements

  • The Armor Block has real rivets on Medium, High and Ultra quality, and a much lighter model with the same look on Low quality

Fixes

  • The minimap shows asteroids again instead of dark holes
  • The Station Grid Information window shows counts of 1000 and up in thousands, keeps three-figure counts whole, and fits long names without breaking a word
  • If exclusive full screen is refused at launch, the game remembers the full screen mode it got instead